Tag Archive for Savage Worlds

Ed’s Ramblings on Gaming

ADMIN NOTE: Previously Ed participated in one of our 6 Shot Interviews. You can read the interview HERE.

Howdy from Pinebox, Texas!  As I’ve been asked to submit an article for the Wood Planet Gaming Lodge, I was considering all the different things I could discuss here.  Friar Jay, graciously told me I could write about anything whether it “related to Savage Worlds, GMing in general, Miniatures gaming (think X-Wing), board games (think Firefly), etc.”  It’s dangerous to tell me I can write anything I want to.  That’s one of the reasons it took so long to get East Texas University (ETU) done.  I’m a writer with ADHD and way too many hobbies. So, let’s begin my rambling: Read more

6SI: Ed Wetterman of 12 to Midnight


A few years ago I was running a campaign using the Cortex powered Supernatural role-playing game. My dilemma was that I didn’t want to follow the pattern of the television series and make it a constant road trip. So, I decided to use the free setting of Pinebox, Texas which is from the folks at 12 to Midnight (12tM). The Pinebox locale was a hit for the players in the sessions. Over the years, and because of facebook, I’ve had the chance to connect with some of the 12tM guys.

If you’re unfamiliar with the Pinebox, Texas setting here’s a blurb from the Pinebox Campaign Setting page on the 12tM site:


The Pinebox campaign setting focuses on the horrific and supernatural elements that lay hidden in our modern world. In this setting, supernatural entities exist but are hidden and are considered myths, legends or stories by a majority of humanity. Heroes (or Investigators) seek out the truth and often have the unenviable task of combating the evil horrors they uncover. Pinebox reflects the modern (albeit rural) world we live in, but slightly askew. Global conspiracies, hidden secret societies, and paranormal activities are real, as some among us today would argue. Imagine if the stories of hauntings, vampires, or witches were true.

Heroes in a Pinebox adventure are generally humans with normal skills, abilities, and knowledge who get caught up in the world of the supernatural. Therein lies the horror and fantasy of the campaign. While characters may gain great knowledge of the arcane and supernatural, the truth will remain hidden from the world at large. Certain government agencies and secret societies have a vested interest in preserving the status quo.


For this installment in the Six Shot Interviews series I had the chance to connect with Ed Wetterman, whose not only the Executive Vice President & Secretary, but also one of the founding partners of 12 to Midnight. Read more