So given that we at Wood Planet Gaming Lodge have touched upon this so-called “Dystopian” universe before, it felt only right to come back to visit the aftermath of the world introduced last time around. After all, we just can’t get enough backstabbing around these parts, and lying through our teeth is quickly becoming a game day past-time!
But first… let’s get the book-keeping part of this review out of the way.
Coup is a multiplayer card-game where each player is a power-grabbing royal in a cut-throat world of lies and betrayal run by multi-national corporations (a real stretch of the imagination these days, I know…). Every player commands a “court” of two powerful political figures, both of whom offers a unique set of abilities ranging from thievery, bribery, even so far as assassinations.
However, these courts are all kept in secret. Players have no idea which nobles their opponents have under their thumb. Meaning, players can… and will… lie and cheat their way to riches and power.
But is it any good? Or is this little power trip a fantasy best left in the Budget Bucket of Corporate Doom?
I should probably preface this entire review by saying I’m a really big fan of the Uncharted series on the Playstation console. I mean, I’m perfectly capable of saying when the series has faults (Uncharted 3, I’m looking at you). But still, a love is a love, and I have to profess it for this video-game series if we want full disclosure.
So when I saw they made a board game about this series, my first reaction was… well… honestly, pretty horrific. I’m a realist. A big video-game license, made into a board game? Yeah. I think I’ve heard that one before. That sounds like a quick cash-in if ever there was one, doesn’t it?
Well, then, what about Uncharted: Board Game? Does it even have a chance to be good? Or should this thing just be left in the Budget Bucket to rot?
Let’s find out!
If we wanted to boil down Welcome to the Dungeon to its simplest form and end the review in just one sentence, all I would have to say is that it’s the most colorful, card-like game of chicken I’ve ever played. But that would be a boring review, so I’m going to be a bit more wordy than that.
Welcome to the Dungeon is a card-based press-your-luck game by Masato Uesugi and excellently illustrated by Paul Mafayon. If I had to quickly draw a comparison, I would say it’s like Zombie Dice with dungeon-diving and cards. But that would be doing this game a bit of a disservice.
Zombie Dice is fun. But we’re not talking about that game. We’re talking Welcome to the Dungeon. So, is this game any good, or should it be left in the Budget Bucket?
About two years ago on the PC gaming front, Electronic Arts (EA) released the videogame Battlefield 4 on the market. It came mostly in direct competition with the ever-popular Call of Duty franchise at the time. I’ve been a PC gamer at heart for a long while, but this is a boardgame and role-playing game website, so I’ll do my best to skirt around that mindless nerdrage and instead focus on something that came out around the exact same time as the BF4 release: Risk Battlefield Rogue.
What is it with Battlefield and soldiers sprinting at the camera while on fire?
On the surface, a gamer would be forgiven for mistaking this game as a blatant piece of piggy-back marketing. And that gamer, for the most part, would be absolutely correct. This game has very little in common with its boardgame namesake, Risk, to which I’m rather partial given that (aside maybe from Monopoly) Risk was probably the very first bona-fide board game I played with my father that had tactics stretching beyond Chutes and Ladders.
Given these reasons, I’m sure most would forgive me if I approached this game with a roll of my eyes while thinking, Good God, Hasbro, what have you done?!
So. Risk Battlefield Rogue. Now that you can find it for eight bucks on Amazon or in the budget bin at your local Target, is it any good whatsoever? Or should it be left in the Budget Bucket?
Let’s find out!