Archive for Role-Playing Games

6SI: Ed Wetterman of 12 to Midnight


A few years ago I was running a campaign using the Cortex powered Supernatural role-playing game. My dilemma was that I didn’t want to follow the pattern of the television series and make it a constant road trip. So, I decided to use the free setting of Pinebox, Texas which is from the folks at 12 to Midnight (12tM). The Pinebox locale was a hit for the players in the sessions. Over the years, and because of facebook, I’ve had the chance to connect with some of the 12tM guys.

If you’re unfamiliar with the Pinebox, Texas setting here’s a blurb from the Pinebox Campaign Setting page on the 12tM site:


The Pinebox campaign setting focuses on the horrific and supernatural elements that lay hidden in our modern world. In this setting, supernatural entities exist but are hidden and are considered myths, legends or stories by a majority of humanity. Heroes (or Investigators) seek out the truth and often have the unenviable task of combating the evil horrors they uncover. Pinebox reflects the modern (albeit rural) world we live in, but slightly askew. Global conspiracies, hidden secret societies, and paranormal activities are real, as some among us today would argue. Imagine if the stories of hauntings, vampires, or witches were true.

Heroes in a Pinebox adventure are generally humans with normal skills, abilities, and knowledge who get caught up in the world of the supernatural. Therein lies the horror and fantasy of the campaign. While characters may gain great knowledge of the arcane and supernatural, the truth will remain hidden from the world at large. Certain government agencies and secret societies have a vested interest in preserving the status quo.


For this installment in the Six Shot Interviews series I had the chance to connect with Ed Wetterman, whose not only the Executive Vice President & Secretary, but also one of the founding partners of 12 to Midnight. Read more

Unboxing: Iron Kingdoms Unleashed


In today’s unboxing video GM Hexelis, along with two Lodge members, opens a copy of Iron Kingdoms Unleashed Roleplaying Game Adventure Kit.

Purchase it from:
Privateer Press:

Cubicles & Careers – Your Fantasy Characters Play it


Every wonder what your Dungeons & Dragons characters do in their down time? Of course you do. Well, the answer if…they play “Cubicles & Careers“.

Take a few minutes and watch these five short, yet hilarious, videos done by the folks from FantasyCon. Read more

Hexelis’s RPG History

I’m always interested in peoples stories of how they got into role-playing and how their experience has evolved, so here’s mine.

Nineteen eighty nine, twelve years old and in the 7th grade, my friend Casey and I were all about X-Men comics. I was also into Nintendo, books (mostly Stephen King), movies and writing stories. My brother and I would make characters and stories with our G.I. Joe and Star Wars figures. At that time I had only messed around with AD&D, before that D&D was a mythical thing my uncle did, evil and of the devil. A year later that same uncle introduced us to Chaosium’s Call of Cthulhu, he gave me the Red and White books from 3rd edition and that began my RPG journey. We even got our dad playing, who is still an avid gamer to this day. Read more

Of Dice and Men


This post original ran on Friar Jay’s personal blog, eckSermonator, back in March 2014.

I’ve played tabletop role-playing games for years…probably something like 20 years. In all that time I’ve never got into Dungeons & Dragons (mostly for lack of interest); instead I was predominately exposed to horror role-playing via Call of Cthulhu. A game based on the works of the American author H.P. Lovecraft.

Sitting around with friends, and family, rolling various polyhedrals (aka dice) is a cherished memory. As a child nothing beat eating junk food (Little Debbie Fudge Rounds and Star Crunches) as my mind would paint the picture that was being verbally presented to me by the game master (storyteller, director). Truth be told as an adult I continue to enjoy tabletop role-playing games…the social interaction, the creative thinking, not to mention the thrill of the dice roll are quite stimulating. Personally I feel the benefits reaped from role-playing games is valuable enough that I’ve made it a point to make it a part of my children’s life. With my brother’s assistance, and great patience, they’ve fought against Clone Troopers, super-powered villains, orcs, and even dragons over the years. Additionally during all this time they’ve also been forced to grow in various skills…math, communication, creative thinking, and troubleshooting to name a few. Something which will have long lasting life application. Read more