Archive for Role-Playing Games

KS Highlights: Age of Cthulhu 9 – The Lost Expedition

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Yesterday without much fanfare Goodman Games launched their latest Kickstarter – The Lost Expedition. This one is the latest in their Age of Cthulhu series of scenarios, and not surprisingly within 24 hours they’ve nearly reached their funding goal.

This title will be the ninth installment in their line of adventure modules officially licensed by Chaosium. Much like the eighth module – Starfall Over the Plateau of Leng – this one will also be released in hardcover. However, unlike the last adventure this time the intrepid investigators will not find themselves bumbling through the Dreamlands, but somewhere else just as terrifying. Read more

Old School Roleplaying – what is it?

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I thought I would share a few thoughts about old school roleplaying, and why (for me and others) it is so attractive as a gaming outlet. First, a little about me – I have been a gamer since the mid 1970s, although my first gaming was military board games. I started with the lightweight military board games that became popular in the 1970s (Carrier Strike, Skirmish, Tank Battle, etc), and then moved into Avalon Hill type games. From there, it wasn’t long before I discovered miniature wargaming, round about the late 1970s. I was excited about the Battle of Waterloo figures I got from Airfix, but my brothers (who were my gaming companions) were having none of that. So we went into medieval, and due to the popularity of the animated Lord of the Rings movie, we also got interested in fantasy miniatures. And then I found Dungeons and Dragons, the original white box edition, that said on the box that it was “Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures”. Eureka! This is what we were looking for! Previously we played around with rules from Hinchliffe, and wrote some of our own, but it was all in the sense of a wargame.

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I saw this Dungeons and Dragons stuff everywhere, once I became aware of it. It was in toy stores, in book stores, and of course at the hobby store. Different versions? Whoa! So I got some money from mowing yards, and bought the Dungeons and Dragons Basic set that was written by J. Eric Holmes. Why do I mention the author? Because a few years later, there was another basic set writing by Tom Moldvay. The first one, which I got, came with the module B1 “In Search of the Unknown” by Mike Carr. To this day, I still think that is one of the best modules for any game, that was designed to teach new game masters the art of building RPG adventures.

So, from there, the rest is history. Here we are in 2016, and I am still roleplaying. Now my high school aged daughter joins in, and I have friends that I have been playing with since the early 80s. It is, has been, and will continue to be a great hobby (along with the rest of tabletop gaming, that I find so intriguing – that is, board games and miniature games). In the time between 1974 when D&D was initially published (which was, at first, in response to all the players learning it from Mr. Gygax and company, and who needed their own copy of the rules), and today, there have been hundreds and hundreds of other roleplaying games, and a number of excellent editions of D&D and its successor Advanced Dungeons and Dragons. The first successor to the basic game was the AD&D game, published as three books in 1977 (with the appearance of the Monster Manual), 1979 (Player’s Handbook) and 1980 (Dungeon Master’s Guide). That game was EXTREMELY successful, and many thousands of players still play first edition AD&D (as it is known today). It gave way, however, to a second edition (AD&D2E, as it is known on countless websites). That version of the game is also extremely popular (and still played by many, many people), with the core again being three books – a Player’s Handbook, Dungeon Master’s Guide, and the Monstrous Compendium. Versions of those books, and many hundreds of supporting products, came out starting in 1989, and would continue into the 1990s, until the year 2000, when 3rd Edition AD&D came out. Here, my history ends because at this point, I believe we finally moved away from what anybody would call old school roleplaying. Read more

Announcing Chaosium’s First Organized Play Campaign

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Here at the Lodge it is no secret that we love the Call of Cthulhu role-playing game. Most of us have over 20+ years experience playing and / or running it. So when Chaosium announced that they were doing their first ever organized play campaign called A Time to Harvest… I got excited, though some members remained neutral.

For the daring Keeper (aka Game Master) who wishes to embark on this grand adventure campaign you must know that it is a six-part campaign set in 1930 with one installment being released over a six month period. Your players are all students at Arkham’s Miskatonic University who will not only be “drawn into a dark web of intrigue” they will also explore various locations that make up Lovecraft Country.

While the campaign is designed for the 7th edition rule-set, which has been recently released digitally with the print version coming soon, it can be played using older editions. Some minor adjustments will need to be made, but nothing that should really slow down a seasoned Keeper. That said, if you don’t have a previous edition of the rules, and you’re not a digital fan, you can pre-order the print edition HERE.

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6SI Double-Barrel Blast: Jeff Combos of Exile Game Studio

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Today we introduce a follow-up series called, Double-Barrel Blast. These posts will serve as extras to our Six Shot Interviews. That said, not every interview will require or even demand a follow-up, but occasionally one will. Such as today’s…
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Last December I had the privilege to conduct a 6SI with Jeff Combos, President & Creative Director of Exile Game Studio. It was a fantastic interview concerning his award winning tabletop role-playing game, Hollow Earth Expedition, and the Ubiquity rule-set that powers it. Currently Exile is running a successful Kickstarter for their latest product in the HEX line – PERILS OF MARS – a collection of four sword and planet-style adventures.

On Kickstarter now through April 1, 2016

On Kickstarter now through April 1, 2016.


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6SI: Jeff Combos of Exile Game Studio

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At the beginning of the year I found myself streaming Pulp flavored films, and reading Pulpy stories. It was during this time of drinking deep in the pulp genre that I discovered Exile Game Studio‘s excellent role-playing game, Hollow Earth Expedition. Reading through the various titles in the line, as well as engaging on the Exile forum, and the HEX Explorers group on Facebook, that I knew that I wanted to ask Exile’s President & Creative Director, Jeff Combos, to take part in our Six Shot Interviews series. Thankfully he agreed. I thoroughly enjoyed connecting with Mr. Combos, and I look forward to our future interactions.

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Jeff Combos, President & Creative Director of Exile Game Studio

That said, I present you the Six Shot Interview with Mr. Jeff Combos. Enjoy. Read more