Budget Bucket – “Coup”

So given that we at Wood Planet Gaming Lodge have touched upon this so-called “Dystopian” universe before, it felt only right to come back to visit the aftermath of the world introduced last time around. After all, we just can’t get enough backstabbing around these parts, and lying through our teeth is quickly becoming a game day past-time!

But first… let’s get the book-keeping part of this review out of the way.

Coup is a multiplayer card-game where each player is a power-grabbing royal in a cut-throat world of lies and betrayal run by multi-national corporations (a real stretch of the imagination these days, I know…). Every player commands a “court” of two powerful political figures, both of whom offers a unique set of abilities ranging from thievery, bribery, even so far as assassinations.

However, these courts are all kept in secret. Players have no idea which nobles their opponents have under their thumb. Meaning, players can… and will… lie and cheat their way to riches and power.

But is it any good? Or is this little power trip a fantasy best left in the Budget Bucket of Corporate Doom?

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KS Highlights: Age of Cthulhu 9 – The Lost Expedition


Yesterday without much fanfare Goodman Games launched their latest Kickstarter – The Lost Expedition. This one is the latest in their Age of Cthulhu series of scenarios, and not surprisingly within 24 hours they’ve nearly reached their funding goal.

This title will be the ninth installment in their line of adventure modules officially licensed by Chaosium. Much like the eighth module – Starfall Over the Plateau of Leng – this one will also be released in hardcover. However, unlike the last adventure this time the intrepid investigators will not find themselves bumbling through the Dreamlands, but somewhere else just as terrifying. Read more

Old School Roleplaying – what is it?


I thought I would share a few thoughts about old school roleplaying, and why (for me and others) it is so attractive as a gaming outlet. First, a little about me – I have been a gamer since the mid 1970s, although my first gaming was military board games. I started with the lightweight military board games that became popular in the 1970s (Carrier Strike, Skirmish, Tank Battle, etc), and then moved into Avalon Hill type games. From there, it wasn’t long before I discovered miniature wargaming, round about the late 1970s. I was excited about the Battle of Waterloo figures I got from Airfix, but my brothers (who were my gaming companions) were having none of that. So we went into medieval, and due to the popularity of the animated Lord of the Rings movie, we also got interested in fantasy miniatures. And then I found Dungeons and Dragons, the original white box edition, that said on the box that it was “Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures”. Eureka! This is what we were looking for! Previously we played around with rules from Hinchliffe, and wrote some of our own, but it was all in the sense of a wargame.


I saw this Dungeons and Dragons stuff everywhere, once I became aware of it. It was in toy stores, in book stores, and of course at the hobby store. Different versions? Whoa! So I got some money from mowing yards, and bought the Dungeons and Dragons Basic set that was written by J. Eric Holmes. Why do I mention the author? Because a few years later, there was another basic set writing by Tom Moldvay. The first one, which I got, came with the module B1 “In Search of the Unknown” by Mike Carr. To this day, I still think that is one of the best modules for any game, that was designed to teach new game masters the art of building RPG adventures.

So, from there, the rest is history. Here we are in 2016, and I am still roleplaying. Now my high school aged daughter joins in, and I have friends that I have been playing with since the early 80s. It is, has been, and will continue to be a great hobby (along with the rest of tabletop gaming, that I find so intriguing – that is, board games and miniature games). In the time between 1974 when D&D was initially published (which was, at first, in response to all the players learning it from Mr. Gygax and company, and who needed their own copy of the rules), and today, there have been hundreds and hundreds of other roleplaying games, and a number of excellent editions of D&D and its successor Advanced Dungeons and Dragons. The first successor to the basic game was the AD&D game, published as three books in 1977 (with the appearance of the Monster Manual), 1979 (Player’s Handbook) and 1980 (Dungeon Master’s Guide). That game was EXTREMELY successful, and many thousands of players still play first edition AD&D (as it is known today). It gave way, however, to a second edition (AD&D2E, as it is known on countless websites). That version of the game is also extremely popular (and still played by many, many people), with the core again being three books – a Player’s Handbook, Dungeon Master’s Guide, and the Monstrous Compendium. Versions of those books, and many hundreds of supporting products, came out starting in 1989, and would continue into the 1990s, until the year 2000, when 3rd Edition AD&D came out. Here, my history ends because at this point, I believe we finally moved away from what anybody would call old school roleplaying. Read more

1d4Con Debriefing


The fourth annual 1d4Con struck Martinsburg, West Virginia a little more than a week ago. 1d4Con is an event filled with tabletop role-playing games, card games, board games, miniatures, and yes even LARPing. Many folk likely attended one or more of the previous years, and as such, returned again for their fill of Pathfinder or Dungeons & Dragons. And yet, among their number still rose those who attended for the first time.

In full disclosure I’ve been gaming for over 20 years. Yet, this was my first convention. I set out to attend the entire weekend with other Lodge members attending throughout the event, and this is a telling of our adventures. Read more

Budget Bucket – “Uncharted: Board Game”

I should probably preface this entire review by saying I’m a really big fan of the Uncharted series on the Playstation console. I mean, I’m perfectly capable of saying when the series has faults (Uncharted 3, I’m looking at you). But still, a love is a love, and I have to profess it for this video-game series if we want full disclosure.

So when I saw they made a board game about this series, my first reaction was… well… honestly, pretty horrific. I’m a realist. A big video-game license, made into a board game? Yeah. I think I’ve heard that one before. That sounds like a quick cash-in if ever there was one, doesn’t it?

Well, then, what about Uncharted: Board Game? Does it even have a chance to be good? Or should this thing just be left in the Budget Bucket to rot?

Let’s find out!

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